Yorg, the Panda3D based arcade racer has been updated to version 0.11 which includes some long awaited features. Most notably split-screen multiplayer:
Really cool is also the new controller support and awesome particle effects (a pet-peeve of mine in previous versions ;) ). Add to that some significant performance improvements due to an update to the latest version of Panda3d.
F-Zero and Wipeout set the standard for the futuristic sci-fi racing games genre and inspire many game developers.
Over the years, four projects of that genre were started and developed to a playable state that are now open source code:
H-Craft by Irrgheist is a free sci-fi racer with IAP on Android. It is built with the Irrlicht engine and was recently released as free software with freeware data.
While gameplay is simple without pickups, boosts or weapons, the campaign keeps it interesting. The 180°-Turns used in H-Craft level design are very refreshing to the genre.
CoreBreach is a commercial anti-gravity racing game with combat gameplay. There is a freeware dataset that allows compiling and playing a simpler-looking version.
Being an Objective C project, it was unusual to compile for me on latest Arch Linux but possible. Campaign mode, weapons and split-screen multiplayer make it cover many bases.
Racer is the only project with 100% free as in freedom data, yet unfortunately it does not compile on current Arch Linux.
Of our four projects, this is the only that has the classic drive-over boost fields.
Ecksdee is the oldest of the bunch and has challenging time trial single-player gameplay.
There are weapon pickups but without AI or human competitors they serve no purpose yet.
Project Comparison
H-Craft
CoreBreach
Racer*
Ecksdee
Latest Version
2015-02-23 (1.3)
2012-11-30 (git)
2010-10-10 (r349)
2006-11-24 (0.0.9)
Campaign Mode
yes
yes
no
no
Split-Screen Multiplayer
no
yes
yes
no
Weapons
no
yes
no
yes
AI
yes
yes
no
no
Gamepad Support
yes
yes
yes
no
Menu UI Look
good
ok
good
ok
Music
yes
yes
no
yes
Sounds
yes
yes
yes
yes
Linux Builds or Compiling
not tested, build used
complicated but compiles
fails
fails, win32 build/wine used
Art Asset License(s)
Mostly no-modify-no-distribute
no-distribution, GPL, CC-BY 3.0
CC-BY-SA 3.0
GPL, CC-BY-NC, CC-BY-NC-ND
Is It Cool?
yes
yes
yes
yes
* Could not build racer, reviewing from long term memory
Related projects
Stunt Rally has a F-Zero-esque antigrav vehicles and futuristic levels but primarily it's a car racing game. The default physics don't seem to be working for a futuristic racing style.
The cool Blender Game Engine project RGP has it's .blend file available but it does not have license information. The .blend contains no audio and only one level without AI.
HexGL is pretty but has no sound, no ai, only one level and is CC 3.0 BY-NC licensed (including code) at the moment. If anybody is interested in contributing: the developer indicated interest in the MIT license.
TheRush seem to be Windows-only and does not run in Wine.