platform-windows
| 4:10 PM
Cortex Command is a mess, but in a good way. This bizarrely entertaining strategy...
platform-windows
| 5:01 PM
Amiga para siempre: FS-UAE Amiga emulator hits version 3.0
By ARDAMAN On 5:01 PM
FS-UAE is one of the newest Commodore Amiga emulators on the scene, and perhaps...
voadi
| 11:39 AM
Vegan on a Desert Island wants to become an ironic masterpiece
By ARDAMAN On 11:39 AM
For the first time I heard of Vegan on a Desert Island I assumed it was some kind...
platform-windows
| 4:10 AM
Keeping up with KeeperRL: alpha 28 released, improves mod support
By ARDAMAN On 4:10 AM
It has been a while since we last spoke of KeeperRL. The hybrid blend of dungeon...
platform-windows
| 5:18 PM
Let's keep an eye out for Cytopia
By ARDAMAN On 5:18 PM
With city builder games climbing back into popularity, it was about time for a serious...
platform-windows
| 5:10 PM
Out in the shadows: Dark Mod 2.07 released
By ARDAMAN On 5:10 PM
The hide-and-seek simulator The Dark Mod (TDM) has had a new release as of last...
zelda
| 5:35 AM
Solarus 1.6 is out, progress on Ocean's Heart
By ARDAMAN On 5:35 AM
Some of you might remember previous coverage of Solarus, the Free Software Zelda-like...
windows
| 8:47 PM
Best Open Source Top-Down Space Shooter : Super Space Invader
By ARDAMAN On 8:47 PM
Lasers, rockets, shields, health regeneration, pixels. You know. The good stuff....
space station 13
| 8:23 AM
Space Station 13 remake liberated!
By ARDAMAN On 8:23 AM
Many of us know Space Station 13 as "that awesome game I never played". Along with...
platform-windows
| 2:19 PM
Galaxy Forces: Moon Lander Action!
By ARDAMAN On 2:19 PM
Galaxy Forces is an open-source moon lander shooter single-/multiplayer game hosted...
platform-windows
| 9:13 AM
Godot Winter Game Jam
By ARDAMAN On 9:13 AM
Godot winter iconA game dev jam to create a winter-themed open source game was community-initiated...
Strife
| 3:49 PM
Strife: Veteran Edition
By ARDAMAN On 3:49 PM
Just in case you can stand having Steam DRM installed in your system, I recommend taking a look at Strife: Veteran Edition. Strife is a Shooter/RPG based on the Doom Engine and dating back to 1996. The developers for this new remake had the wits and sensibility to use the Chocolate Doom engine as the main code base, which is, of course 100% licensed under the GPL. With so many top quality Free Software engine remakes around here, it really astounds me why so few developers choose to use them on modern HD remakes and ports (I'm looking at YOU, upcoming remake of Heroes of Might and Magic III not using VCMI).
As mentioned, so far the game is available exclusively on Steam, but I'm pretty sure a DRM-free GOG version will eventually follow, as it usually does.
Code License: GPLv2 + LGPL
Assets License: Proprietary
torque3d
| 8:54 AM
Terminal Overload 0.3 released + support the developer on Patreon
By ARDAMAN On 8:54 AM
The very innovative and awesome looking (+ fully FOSS) multiplayer FPS Terminal-Overload got a new release today. Edit: By now there is actually already a 0.4.0 release, get it here.
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Charged x-jump on the new ETH5 map (3rd person camera turned on) |
The new GUI looks like this:
- New map: ETH5 - Prettier GUI - Replace re-jumping with instant & charged x-jump. - Tweak CAT movement speeds. - Simplify disc controls. - ETH mode: Each class only has one type of offensive disc. - SMG changes: Increase firing rate, decrease damage, shorter range. - MGL changes: Remove recoil, decrease firing rate, fire only one projectile. - MG changes: Projectiles are affected by gravity. - Remove etherboard from class #4 (Minigunner) loadout. - Remove SG2 from class #2 loadout. - Improve responsiveness of mouse look while in CAT form. - New projectile visuals (except discs & grenade).
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New menu graphics with options window |
Yes, YOU! Right NOW! ;)
Developer contributions to code and art are of course also welcome.
systemshock
| 2:22 PM
Citadel makes big promises
By ARDAMAN On 2:22 PM
There's a new big remake effort a-brewing in the Free Software world, this time for prominent shooter/RPG, System Shock. under the shape of project Citadel. According to project description, the goal is to recreate the original game using the widely known GPLed platform Darkplaces Engine, upgrading the game's graphics to full 3D but keeping game aesthetics close to the origianl game. Added modding capabilities and cooperative multiplayer will also be a part of the project.
Details, however, are somewhat scarce, so far, as development is happening behind closed doors, and creator Josiah Jack just announced the existence of the project itself after months of programming in secret. While the code will certainly be all GPL or GPL-compatible due to Darkplaces licensing requirements, the game appears to rely on original proprietary assets, as well as using its own whose license nature is yet to be disclosed.
With a release date planned for the the 23rd of December, System Shock's CD release anniversary, I guess we'll have to wait and see if this project will deliver.
platform-windows
| 10:46 AM
Duck Marines, FOSS remake of ChuChu Rocket
By ARDAMAN On 10:46 AM
Thanks to Tangram Games for pointing out to us that they just released version 1.0 of their local multiplayer game Duck Marines.
They describe it as:
Duck Marines is a cross-platform free software PC remake of Sonic Team’s ChuChu Rocket.But see for yourself:
Duck Marines attempts to recreate the magic from the local multiplayer of ChuChu Rocket while adding new elements like mini games, a level editor, colorful pixel art and more.
For those not familiar with the original on the Dreamcast here is a small description of the gameplay:
The goal of the game is to get as many ducks into the submarine of your color. Gray ducks give you one point, gold ducks give multiple points and pink ducks will trigger an event or mini game.Source-code (zlib) can be found here, assets are licensed under the CC-by-NC-SA/ND. Build with the great Lua 2D game framework LÖVE by the way.
Guide the ducks towards your submarine by placing arrows on the ground. When walking over an arrow ducks will instead walk in the direction the arrow is pointing.
Beware of the blue predators. Predators love to eat ducks and will kill a large number of your ducks if they reach your submarine. Try instead to guide the predators to the other players’ submarines using your arrows.
platform-windows
| 4:55 PM
OpenRA also has a new release
By ARDAMAN On 4:55 PM
OpenRA is a Free Software recreation of the famed Command & Conquer engine, and it aims to support and enhance all Westwood games originally built upon it, namely Tiberian Dawn, Red Alert, and Dune 2000. However, unlike most engine remakes, OpenRA isn't a simple 1:1 recreation with a little streamlining here and there, as the project also aims to optimize and rebalance the gameplay for purposes of online multiplayer. The project has recently released the latest stable version, fixing a lot of bugs and adding plenty of new features, as seen on the following release trailer:
Interestingly enough, in order to play all the games supported by OpenRA, you are not forced to own an original copy of any, given that all three ones were released gratis a few years ago. Though the package comes without any of this data, it immediately invites the player to download it from the project's own repositories, thus making all the games readily available to play.
The campaign mode is still not fully supported by OpenRA, with only some missions available for playing and no cinematics support at all, but we can only hope this will change in the future. In the meantime, you're free to enjoy all the supported games in skirmish mode, or play online against friends. So here's to the OpenRA team, and keep up the good work.
Code license: GPLv3
Assets license: Free-as-in-beer (available gratis, but still subject to copyright, as the C&C franchise is still intellectual property currently owned by EA)
platform-windows
| 5:08 PM
OpenXcom hits 1.0
By ARDAMAN On 5:08 PM
We have previously mentioned OpenXcom on several occasions before, but now the massive UFO: Enemy Unknown engine reimplementation project finally hit the long-awaited 1.0 mark, and they decided to celebrate by releasing this lovely trailer that sums up quite well the insane amount of detail and improvement put into the project over the course of 4 years. I'll let it do justice by itself, but not without thanking all the contributors for raising one of the most acclaimed DOS-era strategy classics from the stagnating swamps of buggy unsupported legacy releases and platform incompatibility.
On a final note, the engine is, of course, free-as-in-freedom, though it relies on original game data of proprietary nature. You can download OpenXcom here, and buy an affordable digital copy of the original game on Steam, or somewhere around the web.
Code License: GPLv3
Assets License: Relies on original proprietary data files. All new original art assets included in the OXC package available under CC-BY-SA
platform-windows
| 4:55 AM
FlightGear 3.0 and Bombable add-on
By ARDAMAN On 4:55 AM
This week saw finally saw the official release of version 3.0 of FlightGear.
Notable changes:
Highlights in this release include integration of the FGCom voice communications client within the simulator, improved terrain rendering, faster scenery loading, and improved usability. This release also coincides with the release of FlightGear World Scenery 2.0 – massively improved scenery data covering the entirety of the planet and incorporating OpenStreetMap roads and detailed terrain information from a variety of sources.Also interesting is the "Bombable" add-on, which adds combat mechanics:
warzone2100
| 4:06 AM
December RTS updates
By ARDAMAN On 4:06 AM
Merry Christmas from FreeGamer!As a nice present from the 0 A.D. team, the new Alpha...
zelda
| 5:24 PM
Zelda can now be free as in freedom
By ARDAMAN On 5:24 PM
Not only from the clutches of Ganondorf, but also from the dominion of proprietary software. All thanks to the magnificent Solarus Engine, a GPLed, SDL-based, 2D action RPG engine. This amazing project aims to provide a stable and easily customizable platform for users to create their own Zelda-like games, and so far, I must say, I am darn impressed by what I've seen. The engine already has two incredible launching titles, named The Legend of Zelda: Mystery of Solarus DX, and a parody of the former, Mystery of Solarus XD. Both are true love letters to the classic SNES RPG, The Legend of Zelda: A Link to the Past, and amazing and enjoyable games on their own.
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Mystery of Solarus DX |
But hark, the mere words of a mortal make no justice to the grandiosity of this undertaking. Sheathe thy sword, get thy green cap and ready yourself to adventure! You can start by marching straight to the Solarus download section, or, if your intentions are more creative, you can check the various sources here, and the quest editor here.
Code License: GPLv3
Mystery of Solarus DX Artwork License: Mixed (original Solarus assets under CC-BY-SA, but the game also uses spritework taken directly the A Link to the Past rom)